Teamfight Tactics patch notes 9.16B – Nerfs & Adjustments

Teamfight Tactics 9.16B patch notes

The latest patch in Teamfight Tactics has been integrated on the live server since late Wednesday night. In Teamfight Tactics 9.16B, Riot Games continues to work on matchmaking. Gnar and Miss Fortune received buffs while a few other champions were nerfed. Riot introduced the Teamfight Tactics patch notes with the following statement:

“In true B-side fashion, this patch will be fairly light. The biggest change is to the in-game matchmaking system, which should prevent you from seeing the same opponent too often. This change will be an improvement on past versions, but we’re still not completely happy with the system and we’ll continue to tinker going forward. For gameplay, the meta is in a pretty good spot following the inclusion of our Hextech friends, and we’re giving out a few small bumps to the outliers.”

Check out the complete Teamfight Tactics 9.16B patch notes below.

Teamfight Tactics patch notes 9.16B

Traits

Brawler

  • Bonus Health: 300/600/1000 ⇒ 250/500/900

Champion Nerfs

Draven

  • Health: 700 ⇒ 650
  • Attack Damage: 75 ⇒ 70

Jinx

  • Ability Bonus Attack Speed: 0.75/1.0/1.25 ⇒ 0.6/0.8/1.0
  • Rocket Damage: 100/225/350 ⇒ 100/200/300

Kayle

  • Shield Duration: 2/3/4 ⇒ 2/2.5/3

Lucian

  • Ability Damage: 150/250/350 ⇒ 100/225/350

Vi

  • Mana: 50/125 ⇒ 75/150

Champion Buffs

Aatrox

  • Spell Damage: 250/600/950 ⇒ 300/600/900

Anivia

  • Health: 650 ⇒ 700

Gnar

  • Bonus Attack Damage on Transform: 30/60/90 ⇒ 50/100/150

Miss Fortune

  • Ability Damage: 800/1250/1700 ⇒ 900/1300/1700

Morgana

  • Armor: 20 ⇒ 30
  • Ability Damage: 200/325/450 ⇒ 175/300/425

Shen

  • Health: 650 ⇒ 700

Items

Luden’s Echo

  • Damage: 200 ⇒ 180

Bugfixes

  • Further adjustments to in game matchmaking to prevent seeing the same opponents as often.
  • The Hextech trait now disables Ionic Spark for the appropriate 8 seconds instead of a whole round.

The biggest buffs in the latest update undoubtedly got Gnar. The Yordle has nearly twice as much attack damage on level 1 after its transformation as before, namely 50 instead of 30. The damage was further increased at level 2 and 3.